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Breaking News      Shoot Nazis!! Auschwitz Death Camp Video Game Pulled Before January 1, 2011 Release
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27 December 2010
Shoot Nazis!! Auschwitz Death Camp Video Game Pulled Before January 1, 2011 Release
With 4 days to go before it’s release, Maxim Genis has withdrawn
his video game under mounting pressure from Jewish advocacy groups. 
The Holocaust game was designed for players to fight and win their freedom from the Auschwitz death camp.
In January 2011 the new video game, “Sonderkommando Revolt”was planned for release being pitched as a revenge game, where players are invited to ‘plain blast-the-Nazis fun’.  
The game is based on the true story where on the 7th October, 1944 a
group of Jewish prisoners mounted one of the few armed revolts from
inside the Nazi death camps. 
With little chance of success those behind the ambitious rebellions
showed courage and ingenuity.  Their only defense were hammers and
stones against the German machine guns.
Months before the 1944 revolt a group of prisons at Auschwitz used the Jewish underground to smuggle in explosives. 
Women prisoners, each day would deliver minute amounts of
ammunition hidden in false bottoms of food trays being delivered around
the death camps.
The rebellion leaders were part of the Sonderkommando, who

were a selected group of men allocated the job directing Jews into the
gas chambers, removing the bodies and pulling out gold teeth then
placing the corpses into the crematorium.  

While some despised those responsible for taking their relatives
into the gas chambers in October 1944 this group would become part of
In the morning word had come through from the underground military
leaders that the German’s had planned to kill the Sonderkommando’s of
Auschwitz.  This was their last opportunity to overwhelm their
captures.  300 men were lined up, with names called out.  
Chaim Neuhof, one of the resistance leaders name was next in line. 
He approached the SS commander looked him in the eye and yelled
“Hurrah”, which was code to begin the assault.
Armed with stones, hammers and axes the men charged the SS.  It
took no time for a German response as truck loads of soldiers flowed in
to put down the rebellion.  
At the same time in another section of the camp the underground
used the explosives to blast a crematorium, then in the chaos cut open
the barb wire fences to escape.  Hiding temporally in a barn, it was
soon discovered by the Nazi, then set on fire.
It’s no surprise that these stories have gone down in history, and
have been fodder for video game producers who recognize fighting the
odds against a common enemy as commercially appealing.
It’s an horrific story of fighting against the odds and inspiration
for the Ukrainian born Maxim Genis, the designer of Sonderkommando
Revolt who wanted to create a game that was exciting, fun and based in a
world that was very different to our own.  
On word of the game being released international criticism was been
shot at Genis, with fears that the game would not represent the horror
of those interned in the camps.  “Horrific and inappropriate” were
“This should not be reduced to a game. What
happens if this is the only thing a young person gets to know about the
Holocaust,” questioned Rabbi
Abraham Cooper.

As the countdown began till it’s 2011 new year release Genis has relented, withdrawing the game from sale.
Questions still remain though as to whether such games introduce
young people to the story, horror of the Holocaust and the resistance
mounted against the Nazi’s, maybe in an usual way, yet still, exposure.



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